logo

Latest News from The Verge

Yuri Lowenthal seems to have woken up and chosen violence. In a post on social media,
Yuri Lowenthal seems to have woken up and chosen violence. In a post on social media,

The Verge

time4 hours ago

  • Entertainment
  • The Verge

Yuri Lowenthal seems to have woken up and chosen violence. In a post on social media,

Voice actor seemingly confirms a Persona 4 remake. the much-beloved voice performer wrote that he would not be reprising his role as Yosuke in the Persona 4 is news to everybody else because Atlus has not officially confirmed the existence of a Persona 4 remake. Lowenthal wrote that he begged to be included in the cast but that, 'They don't want me to come back,' which might explain why a veteran voice actor might have so casually revealed the existence of an as yet unconfirmed game.

The Nintendo Switch was an indie game haven, until it was overrun with slop
The Nintendo Switch was an indie game haven, until it was overrun with slop

The Verge

time7 hours ago

  • Business
  • The Verge

The Nintendo Switch was an indie game haven, until it was overrun with slop

The first several months after Nintendo released the Switch in 2017 have been described as a 'gold rush' for independent game developers. The Switch's eShop wasn't exactly barren, but early on there was a lot of room for new releases. To put it into perspective, Nintendo announced in 2018 that around 1,000 games were added to the platform in its first year or so. The number of games released each year just adds to the number of games available on the eShop; in 2024, GameDiscoverCo reported that 50 games were added per week, leading to more than 2,300 new games in 2024 by November. What started as a gold rush for indie developers slowly spoiled, and eventually the eShop became overrun with slop. This pushed some developers to the margins, while platform degradation soured the experience as a whole. Coming out of the so-called indiepocalypse, the period after the indie golden age from 2008 to 2015 — think Fez, Braid, and Super Meat Boy — developers were reeling from the massive influx of competition and a decline in discoverability. The eShop, for some time, was a reprieve to that. Nintendo itself seemed poised to support that period of growth; days ahead of the Switch's launch date, the company announced that it had already locked in more than 60 'quality indie games' for 2017. PC Gamer reported in October 2017 that 'almost every indie release on Switch' had sold better on Switch than on other platforms. Enter the Gungeon sold more than 75,000 copies in just two weeks, developer Dodge Roll Games said, while Team Meat posted in January 2018 that Super Meat Boy 's first day on Switch had 'shockingly close' numbers to its Xbox 360 debut. SteamWorld Dig 2, one of the titles Nintendo was boasting about, sold between five to 10 times more copies on Switch than it did on Steam, per a PC Gamer report. Rodrigue Duperron of Spiritfarer developer Thunder Lotus says that the studio 'missed the gold rush' when it published Jotun on the Switch in April 2018, but was still 'quite pleased' with its performance. (It was published on Wii U in 2016.) 'I don't believe it's a coincidence that monthly releases to the eShop still numbered in 'mere' dozens in early 2018,' he says. Thunder Lotus expected its next game, Sundered, to sell better, but Duperron said the team was 'mildly disappointed' — and pointed to the massive increase of games released monthly. 'It didn't feel at the time that shovelware or bargain basement titles were yet flooding the platform, but this was more of a low simmer which would come to a boil over the next few years,' he says. 2020's Spiritfarer saw increased success outside of the 'indie boom' for several reasons, one of which was that Nintendo included it in its featured section. 'More visibility led to more sales, led to being included in the Best Sellers section,' Duperron says. Abhi Swaminathan, founder of Venba developer Visai Games, echoes this sentiment. The game, which was released in 2023, was featured in two Nintendo Indie Directs, which he partly attributes to success on the platform. (Sales remain 'almost neck-to-neck with Steam sales,' he says.) Over the eight years since the Switch launched, the platform became crowded. It began looking a lot more like Steam, which is blasted daily with new games. The Switch, clearly, is not immune from the low-effort games that muck up the market. In recent years, they've gotten a name: eShop slop. As IGN put it in February, slop games are distinct from the otherwise 'unremarkable games' that get released every day. They're rarely what they're advertised as, are based on popular or trending concepts, and are rife with technical issues. It's not really that the eShop has started to rust, just that it wasn't 'particularly sophisticated from a discovery point of view to start with,' GameDiscoverCo author and industry analyst Simon Carless tells The Verge. 'I don't know if any store is free from the eventual onslaught of 'slop games.'' Among Us studio Innersloth CEO Forest Willard tells The Verge that the process of getting games onto the eShop is more specific and time-consuming than with other platforms, like Steam. 'Many games on the eShop are ones that have gamed the system and streamlined their processes to churn out content (slop), while developers who go through the process with care and intent aren't necessarily rewarded by the algorithm,' he says. But it's not an easy fix — nor is it a problem unique to Nintendo. 'I don't know if any store is free from the eventual onslaught of 'slop games' unless they're highly curated or gatekeep-y, which would present its own problems,' Innersloth communications director Victoria Tran adds. Nintendo has made tweaks to its system over the years, but its biggest one happened recently, likely in anticipation of the Switch 2. Nintendo updated how it ranks games in its top-sellers category, changing the ranking from number of sales to highest sales. Carless said this is a shift from three-day revenue to 14-day downloads, a way of pushing out highly discounted games that sell a lot. (Nintendo declined to comment.) James Barnard of Let's Build a Zoo developer Springloaded says this system 'could help to reduce certain titles climbing the charts solely through continued deep discounts.' But he warns that it's not a total fix. 'The new system still isn't perfect, as it seems that the charts instead favor games with higher price points,' he says. 'This means we would potentially need to sell three times as many copies as a AAA game to feature as highly in the listings.' Game developers The Verge spoke to agree that there are improvements Nintendo can make to help indies shine on its new eShop. Duperron suggests user reviews, while Barnard and Willard would both like to see better performance overall — load times, curation, and search functionality can be an issue. 'It's fine to know exactly what you want to play, but there's no 'You might like' that would get me from Hollow Knight (easily found on the best seller lists) to Unsighted or Iconoclasts (incredible and similar games, but not evergreen sellers),' Willard says. Nintendo is trying something like this with its 'Game finds for you' feature so that players don't have to 'search every nook and cranny' of the eShop, Switch 2 producer Kouichi Kawamoto said in an Ask the Developer interview from April. In that interview, Nintendo senior director Takuhiro Dohta addressed performance on the eShop, too, stating that it will run more smoothly even with a huge amount of games. He added that the act of finding a game to play is an important part of the Nintendo Switch 2 experience. Nintendo is clearly thinking about the problems of the past, and has implemented some fixes to support the eShop on its new hardware. The key detail, however, will be how it continues to tweak the platform — developers and analysts hope Nintendo won't simply set the shop then forget it. 'Nintendo has made some much-needed changes to both Switch and Switch 2 eShop ahead of launching the Switch 2, but we'd like to see iterations more often than 'once per platform cycle,'' Carless said.

A Kaiser Permanente systems outage has pharmacies relying on pen and paper
A Kaiser Permanente systems outage has pharmacies relying on pen and paper

The Verge

time7 hours ago

  • Business
  • The Verge

A Kaiser Permanente systems outage has pharmacies relying on pen and paper

Healthcare company Kaiser Permanente is dealing with a system outage that is forcing its hospitals and pharmacies to fill out prescriptions with pen and paper — and is slowing down services at other parts of the company, too. 'We are currently experiencing intermittent network interruptions with some of our applications, including the system that runs our electronic health records,' Kaiser Permanente says in an alert for Northern California residents. 'At this time, you may not be able to access some features on our site, including e-visits, billing, message center, and records.' 'Additionally, some of our pharmacy, laboratory, radiology, and call center systems are experiencing intermittent interruptions. This could affect our ability to promptly process your prescriptions, lab draws or test results, or radiology procedures. We apologize for the inconvenience.' One Verge staffer saw the problems firsthand today while trying to get a prescription filled at a Kaiser hospital pharmacy. They said all the pharmacy's systems were down, including payment terminals, and that the pharmacists had to fill out a point-of-sale form to fill the prescription. Staffers at the pharmacy warned about long wait times, saying it could take an hour to fill a simple prescription. The issues appear to extend beyond just Northern California, as a thread on Reddit includes reports of issues from places like Southern California, Maryland, and Portland. Kaiser Permanente has also been replying to users on X, saying that it is 'aware of the system outages' and that it is 'working to restore services as soon as possible.'

Tile trackers are being fully integrated into Life360
Tile trackers are being fully integrated into Life360

The Verge

time8 hours ago

  • Business
  • The Verge

Tile trackers are being fully integrated into Life360

Tile trackers are getting more deeply integrated with the Life360 app. In a blog post published this week, Life360 announced that you'll now be able to set up and manage the handy Bluetooth location trackers without using the Tile app at all. Life360, a family safety and location app, purchased Tile's Bluetooth device-tracking business for $205 million in 2022. Since then, Tiles have been part of the Life360 app, allowing you to track the location of both people and items in one app, but you still needed to use the Tile app to set up the tracking devices. As part of the transition, the Life360 app will get some of the Tile app's features, including sending an automatic push notification if you leave an item behind and the ability to see location history for Tile-tracked items. The move seems aimed at pushing Tile's users toward the Life360 app. The company told TechCrunch that the Tile app is not being retired 'at this time,' but that's not surprising, as it's likely to take a while to move customers to the new app. Considering that as of last month, the domain now redirects to the Tile app's days feel numbered. As part of the update, Life360 is also reorganizing its paid plans, adding the SOS Alerts feature that lets you call 911 by triple-tapping on a compatible Tile to its $7.99 a month Silver membership, along with seven days of location history. SOS Alerts were previously only available with the $14.99 a month Gold plan, which also allows for 30 days of location history. You can use Life360 for free to track both people and items, but you only see 2 days of location history. Life360 is a location app designed for families. Similar to Apple's Find My app, it allows authorized members of a 'Circle' to see each other's real-time locations in the app. Each member has control over whether the app shares their location, as well as how precise a view of their location other members have at any time. The service can send alerts to members of your circle when you arrive somewhere, leave somewhere, and when your flight lands. It essentially does away with all those 'text me when you get there' requests from parents and family members. Life360 offers more than just location services. It styles itself as an overall family safety app and has features such as crash detection and roadside assistance. Its paid plans also include driver reports, which show phone usage, top speed, and hard braking data. Families with teens who are tempted by this service may want to consider exactly how that data is shared before signing up for it.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store